FEBRIANTI NO’E, Y.; MANAFE, Y.; KHRISTINA KOTA, M. Implementasi Pembelajaran Berbasis Teknologi (Game Educaplay) Dalam Menanamkan Nilai-Nilai Pancasila Di Kelas 1 SD Gmit Airnona 12 Kupang. Science and Education Journal (SICEDU), [S. l.], v. 5, n. 3, p. 289–297, 2026. DOI: 10.31004/sicedu.v5i3.1201. Disponível em: https://sicedu.org/index.php/sicedu/article/view/1201. Acesso em: 6 oct. 2026.