KHODIJAH, S.; MAULINA, E.; RIVANI, R. Pengaruh Gamification Terhadap Customer Engagement Pada Pengguna Aplikasi Kopi Kenangan Di Kota Bandung . Science and Education Journal (SICEDU), [S. l.], v. 5, n. 3, p. 979–1006, 2026. DOI: 10.31004/sicedu.v5i3.1268. Disponível em: https://sicedu.org/index.php/sicedu/article/view/1268. Acesso em: 6 oct. 2026.